Archive for October, 2006

User Generated Content on the Go – by Mobile Monte

October 30, 2006

Most of us love ourselves, want exposure and think we are worthy of others’ admiration.  Thus the supply side of User Generated Content services (”UGC”) is clear.  What is remarkable is that we (me included) actually enjoy watching amateur videos of others. And we do, as evident from YouTube’s millions of downloads a day, and its recent acquisition by Google.  

But can UGC go mobile?  Will people be willing to both create and consume UGC videos on the go?   In my opinion, the clearest advantage Mobile UGC offers is the fact that most new phones can capture video.  Thus we can all join in the UGC fun and create our content spontaneously, or capture something interesting we see happening on the street.

However, several key issues must be addressed if UGC is to go mobile. [1] Creating a video on the handset is relatively simply, yet posting it to a YouTube-like site is complex and costly in terms of data-charges.   Cost issues are addressed below, but transferring “mobile-phone video” to a website requires Bluetoothing it to a PC, then uploading it to the UGC website, a process few of us will bother with.  A dedicated UGC client on the phone can resolve this and allow users to capture the video, then upload it to the UGC website virtually with a single click. 

As to receiving and viewing videos on the handset, there are several ways to accomplish this.  A WAP Pull model involves the UGC mobile service provider posting many videos on a WAP Portal for users to browse and pull.  This model will fail, as have most WAP services, given the cumbersome click & wait, menu intense experience of mobile internet.  The subscription-push model is a viable alternative, where users subscribe to a specific UGC topic (say Entertainment), then have the “Top Entertainment clip of the Day” delivered to them automatically.  Push allows for the automatic delivery of large files (say, overnight), eliminating the need of users to browse-pull, then wait for the download of a large file in real-time.  Customizing the service to the user’s specific area of interest is easily accomplished using a simple web-based (preferable to WAP) registration page, which allows the user to subscribe to a precise channel of interest.

Should the Mobile UGC service provider (say Vodafone) build its own community, or partner with a YouTube-like service?   The latter is the clear answer.  A few years ago I was responsible for designing and selling an advanced client/server mobile Instant Messaging solution.  Effort spent trying to persuade
U.S. operators to buy an IM solution then build new mobile-IM communities rather than wait until AOL, AIM, ICQ and Yahoo agree to interoperate were futile.  Operators had no desire to build new communities, and also realized that users would not duplicate communities – one mobile and one PC-based.  Verizon Wireless finally bought our platform, brought the enemy IM communities together, and created a killer service.  Thus service providers interested in offering Mobile UGC must partner with existing communities, not build their own.

Cost to the user is a critical factor in determining who will operate the Mobile UGC and how the user will be charged.  Unless Mobile operators are intricately involved in the UGC service, the service will fail, primary due to cost issues. The sending and receiving of video content is data intense, and extremely costly to the user, unless a clear monthly fee is established for the service. Mobile operators control the cost of data traffic on their network.  Thus, unless the Mobile operator adopts the USG service and creates clear and reasonable fee-structures for it, no one will use it.

Do Operators want to launch such services? You bet.  From a revenue perspective, most operators subsidize the expensive handsets we use, only to see us load them with MP3 files from the PC, for which the operator seeing no revenue at all.  Operators must find ways to get users to fill their phone with Operator-based content.  From a “Branding” perspective, it would be Verizon and Vodafone’s wet dream to launch a YouTube branded service. 

To summarize, UGC services appear headed for mass-market adoption.  Such a service can easily port to the mobile environment.  A smart, appealing client and simple registration process can offer great functionality that is easy to use.  Operator involvement is crucial.  Given the brand-value of a YouTube Mobile service, I assume that we will see such a service in the near future.



(1) For purposes of this discussion, the term Mobile UGC service refers to a service which allows users to both create content on a handset and post it to a PC/web based community, as well as to receive content from that web-based community.

Mobile TV and the Great Vendor Conspiracy – By MobileMonte

October 30, 2006

 Feature Article of Mobile Europe Magazine  – October

Since GPRS, there has been a constant hype around non-SMS data applications.  Attending mobile trade shows, one could easily identify the annual killer-application. WAP, MMS, Streaming and Mobile TV have all enjoyed much more than their deserved 15 minutes of fame, but none have delivered anything but a trickle of early-adopters.  While there can be no single explanation for this failure, the unspoken truth is that these network-oriented services have failed mainly because they been generated to serve the interests of industry, and primarily network and handset vendors.  Unfortunately, the user’s interest is low on the totem pole.  Although we all hold devices and constantly fiddle with their buttons, we refuse to adopt the data services offered.  If services continue to be network-oriented and to primarily serve the industry, rather than the user, expensive DVBH and HSDPA networks will be launched, but used by few.

It can not be disputed that streaming services generally, and Mobile TV specifically have been the dandy of vendors for years.  Attending Symbian events as early back as 2002, developers could watch Nokia keynote speakers demonstrate the live streaming of TV programs, and promoting it as the next big thing.  At 3GSM, the industry’s main trade show, topics such as Push to Talk and Instant Messaging have received some attention, but Mobile TV has for years enjoyed unparallel exposure.  In the high-tech industry, where Next Big Things enjoy a short shelf life, the on-going obsession with Mobile TV requires examination. …

For the full article, visit: http://www.mobileeurope.co.uk/magazine/features.ehtml?o=2508